
Inventory and equipment screens however is another story. The scrolling is awkward at first, but you do get used to it.
PATHFINDER KINGMAKER PC
To fit all of the information of the already menu-heavy interface of your PC counterpart is no easy task in a game that is already information-heavy. Scrolling through menus with a dedicated toggle button comes to mind as an example. In practicality, however, it is a bit of a mess. Many parts of the interface are actually well designed visually the use of cards to represent the members of your party for example is a nice visual flair that thematically fits the game’s design. While the turn order is the biggest new feature, the console version of Kingmaker translates everything else from the PC version into a new user interface. Practically, it becomes an annoyance that wastes five additional seconds in the turn initiative. Strategically, the reason you get a turn is because you can be revived still. It also doesn’t help that characters who have been rendered unconscious still get a turn as well one you can’t skip. The slow pace is normally not a major issue, but those massive battles can become a chore to contend with. The camera is still fixed in the console version, which does limit your field of vision in tight spots like caves and dungeons. Strategically placing characters now in appropriate positions to move and attack, measuring out the distance, and having the automatic calculations for range being done with the click of a button is an excellent fit for the game's mechanics. In one respect, turn-based combat is a massive improvement to the real-time pause and play style found on the PC ( and don’t worry, PC players, you will get the turn-based mode as an option as well).
PATHFINDER KINGMAKER MOD
The most touted new feature is a brand new turn-based mode, which reportedly started life as a mod before Owlcat decided to implement their own version into Kingmaker. The addition of turn-based combat is a welcome edition to Kingmaker, though it is not without its flaws. Kingmaker for consoles presumes a familiarity with the Pathfinder setting to an extent to understand some of the more interesting historic details, but for the most part, players can go in blind on their own adventure where they not only begin to tame the Stolen Lands but build their own kingdom in the process. You play an adventurer hired to investigate the Stolen Lands, an area of untamed wilderness in the fantasy world of Golarion. Those that have played Kingmaker in tabletop form will be familiar with the setup.
